thyme

Manual
based on release: 1.1.163

License

thyme is written by Josef Hahn under the terms of the GPLv3 or higher.

Please read the LICENSE file from the package and the Dependencies section for included third-party stuff.

About

This Android application sends your location via sms. You can choose to send the raw coordinates and/or a web link to the openstreetmap service. You can append a custom message as well.

Up-to-date?

Are you currently reading from another source than the homepage? Are you in doubt if that place is up-to-date? If yes, you should visit https://pseudopolis.eu/wiki/pino/projs/thyme and check that. You are currently reading the manual for version 1.1.163.

Maturity

In this version, the state of thyme is considered as production-stable.

Dependencies

There are external parts which are used by thyme. Many thanks to the projects and all participants.
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Android 5.0 or higher required
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banner image included : _meta/homepage_bannerimage.png; license public domain; copied from here.
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all files in /_meta included : if not mentioned otherwise, Copyright 2015 Josef Hahn under license CC BY-SA 3.0 license.

Introduction

Please read how to make Thyme ready for the first steps in Appendix: Installation.

Thyme is a minimalistic tool for Android (2.x, 4.x, maybe more), which can send your location (either determined by GPS or just coarsely by the GSM network and the ev|l Google database) as a SMS to another person.

Visit the homepage for more details, and for the download link.

Appendix: Installation

Install Thyme via the installation package for your environment, if a suitable one exists for download. After the installation, you can skip the rest of this section.

Source Code Archive

Use the source code archive as fallback. Extract it to a location which is convenient to you (Windows users need an external archive program; for example the great '7-Zip' tool). Also take a look at the Dependencies for external stuff you need to install as well.

To compile it, bring your Android SDK in place, choose the proper target platform in the project settings (i.e. Android 2 or 4), and do the usual stuff (see Android SDK docs).